Everyone inside and beyond the metaverse world knows that land ownership is very important, and acquiring a plot of land is an extremely standard investment. What most people beyond the metaverse world do not quite comprehend– or are still not encouraged of– is why individuals want to become landowners in the metaverse, and what such virtual land ownership can really bring them.
What Can a Small Plot of Land Carry Out In the Metaverse?
Simply to be clear, not all metaverse video games have the exact same popularity level and not all of them are developed with land all set to be offered to investors. The Sandbox is one of the leading metaverse games and the Alpha release gave me a very concrete concept of how metaverse land ownership works. So I’ll take the land ownership in this video game as an example.
When I inspected the land price on OpenSea, ranking rate from lowest to greatest, I could see that the tiniest plot of land in The Sandbox presently costs from $11,000 to $19,000. At the very same time, large plots of connected land have been acquired by numerous brand names and whales with deep pockets, and these landowners are likely to invest a lot more to make their plots appealing. So the concern is: if you get one of the most basic, smallest plot of land as a personal financier, what can you finish with it to make it worthwhile, and even appealing?
For landowners that really prepare to develop experiences and not simply hold a plot as a financial investment, the Alpha missions provided by The Sandbox serve as a fantastic showcase for the capacity of a little plot of land.
Not Only About Size In the Alpha mission of The Sandbox, we played a number of small missions and each of them used up about 4 plots of land in The Sandbox world. I can’t assist comparing the gaming experience I had with the”smaller sized quests “that took 4 plots of land– such as Club XYZ and Edge of the Abyss– to that of some” larger missions”which included 16 plots of land, such as Aldrak Garrison and Xalya Sanctuary.
Did I feel that the smaller quests were less enticing or less amusing than the larger missions? Not always. The pleasure level of one experience is not positively correlated with the size of the land, however with the story, the abundant information, the many possibilities, the music, the sound results, and other aspects of the video game design. Can one small piece of land generate ten times the impact of 16 plots of land? Possibly, yes.
What likewise might be ignored is the number of “floors” you can build on a plot of land. Take the Alpha mission of Edge of the Void, for instance. That mission occurred in a post-apocalyptic looking, deserted commercial town which was constructed on the edge of an extremely deep “abyss.” The whole architectural structure was about 6 to seven floorings high. When I entered the mission, I had to utilize ladders, snake courses, and drifting platforms to go up and down the entire vertical structure to reach all the signposts. It was difficult to envision that the Edge of the Abyss was built on only 4 plots of land, because– thanks to the vertical structure– the real video game experience contains a much larger playable space than lots of other quests built on plots of similar size.
If landowners don’t have the execution capabilities or skills to create all the properties and the video game experience all on their own, there is always the choice of employing a professional experience designer and asset developer to do the job.
Possibility of Hosting a Metaverse Event Another very popular use of metaverse land is to develop a place, such as a web coffee shop, NFT gallery, dance club, or conference hall. All of these can be constructed on a fairly small plot of land.
For those who delighted in The Sandbox Alpha, I think that the renowned shows and stages of Deadmau5 and Snoop Dogg were really extraordinary. I would not be amazed if those celebrity concerts assisted draw in fans-turned-new-players to come and experience the Alpha missions. Besides the clubbing experience and concerts, NFT galleries are currently so popular it’s difficult not to bump into a number of them when you walk in any significant decentralized metaverse video game.
When it comes to a metaverse conference hall, the primary question is whether the existing video games are technically prepared to offer such facilities to assist in real-time, multi-person interaction and voice communication.
In The Sandbox Alpha, I didn’t see the hosting of conferences as an option yet. In other major metaverse platforms, there were already a number of conferences that took place. Although the experience appeared to be very fundamental, with just the speaker’s audio and a slide discussion. The crowdcasting capability is there, but even more enhancement is required.
What would you finish with a piece of land in the metaverse? Let us understand in the comments section below.
Image Credits: Shutterstock, Pixabay, Wiki Commons
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